AI Insights · Timothy · June 2024
Top 5 High Fantasy Games on Android in Ecuador: Q2 2024 Performance
Explore the performance of the top high fantasy games on Android in Ecuador for Q2 2024, including trends in downloads, revenue, and active users.
During the second quarter of 2024, the top high fantasy games on Android in Ecuador demonstrated varying trends in downloads, revenue, and weekly active users. Here’s a detailed look at the performance of the leading titles in this category.
Coin Master from Moon Active experienced a gradual decline in revenue, starting at approximately $6.5K in the first week of April and dipping to around $4.3K by early June. However, revenue saw a resurgence towards the end of June, reaching $6.2K. Downloads fluctuated throughout the quarter, peaking at 4.0K in late April and dropping to 2.3K by the end of June. Weekly active users showed a steady decline from about 60K in early April to approximately 51.6K by the end of June.
Mobile Legends: Bang Bang by Moonton had a varied revenue trend, starting at $2.5K in early April, peaking at nearly $3K in the second week, and then generally declining to around $2K by late June. Downloads also reflected a downward trend, starting at 4.5K and ending at 2.6K. The game's weekly active users remained relatively stable, hovering around 50K throughout the quarter.
Clash Royale from Supercell saw a decrease in revenue over the quarter, beginning at $2.9K in the first week of April and dipping to around $1.7K by mid-June, with a slight recovery to $1.9K by the end of June. Downloads peaked at 8.5K in early April but decreased to approximately 4.9K by the end of June. Weekly active users also saw a gradual decline, starting at about 603K and decreasing to roughly 517K by the end of June.
Total Battle: War Strategy published by Scorewarrior showed a positive revenue trend, beginning at $819 and rising to $1.5K by the end of June. Downloads started at 622 in early April, dropped mid-quarter, and then surged to 1.3K by the end of June. Weekly active users followed a similar pattern, starting at 773 and increasing to 1.2K by the end of June.
Dragon City: Mobile Adventure by Social Point exhibited a mixed revenue trend, starting at $1.2K in early April, peaking at $1.9K mid-June, and ending at $1.9K. Downloads varied, starting at 5.4K, peaking at 6.6K in mid-May, and ending at 4.3K. Weekly active users began at 132K in early April, dipped mid-quarter, and then stabilized at around 113K by the end of June.
This data, provided by Sensor Tower, highlights the dynamic nature of the high fantasy game market on Android in Ecuador during Q2 2024. For more detailed insights, visit Sensor Tower.